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Suggested reading

This version was saved 15 years, 7 months ago View current version     Page history
Saved by Ashwini Datt
on August 7, 2008 at 2:19:55 pm
 

Some suggested reading around the project topic, starting early, to give an historical perspective to more recent developments.  If you are unable to source any of these, Stuart can probably send you a copy.

 

Loftin, R. B., Engleberg, M. & Benedetti, R. (1993). Applying virtual reality in education: A prototypical virtual physics laboratory. Proceedings of the IEEE 1993 Symposium on Research Frontiers in Virtual Reality, 67-74.

 

 

Johnson, W. L. (1995). Pedagogical agents for virtual learning environments. Proceedings of the International Conference on Computers in Education, Singapore, 41-48.

 

Winn, W. (1993). A conceptual basis for educational applications of virtual reality. Technical report TR-93-9, Human Interface Technology Laboratory-University of Washington.

http://www.hitl.washington.edu/publications/r-93-9/ 

 

Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., & Barnes, C. (1999). Learning and building together in an immersive virtual world. Environments, 8 (3), 247–263.  http://www.mitpressjournals.org/doi/pdf/10.1162/105474699566215

 

Moore, P. (1995). Learning and teaching in virtual worlds: Implications of virtual reality for education. Australian Journal of Educational Technology, 11(2), 91-102. http://www.ascilite.org.au/ajet/ajet11/moore.html

 

Pugnetti, L., Mendozzi, L., Motta, A., Cattaneo, A., Barbieri, E. & Brancotti, A. (1995). Evaluation and retraining of adults' cognitive impairments: Which role for virtual reality technology? Computers in Biology and Medicine, 25(2), 213-227.

 

Usoh, M. & Slater, M. (1995). An exploration of immersive virtual environments. Endeavour, 19(1), 34-38.

 

Pantelidis, V., S. (1997). Virtual reality and engineering education. Computer Applications in Engineering Education, 5(1), 3-12.

 

Brna, P. & Aspin, R. (1998). Collaboration in a Virtual World: Support for Conceptual Learning? Education and Information Technologies, 3(3), 247-259.

 

Fang, X. D., Luo, S., Lee, N. J. & Jin, F. (1998). Virtual machining lab for knowledge learning and skills training. Computer Applications in Engineering Education, 6(2), 89-97.

 

Bowman, D. A. & Hodges, L. F. (1999). Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments. Journal of Visual Languages & Computing, 10(1), 37-53.

 

Brooks, B. M., McNeil, J. E., Rose, F. D., Attree, E. A. & Leadbetter, A. G. (1999). Route Learning in a Case of Amnesia: A Preliminary Investigation into the Efficacy of Training in a Virtual Environment. Neuropsychological Rehabilitation, 9, 63-76.

 

Geroimenko, V. & Phillips, M. (1999). Multi-user VRML environment for teaching VRML: immersive collaborative learning. Proceedings of the 1999 IEEE International Conference on Information Visualization, 45-47.

 

Gorman, P. J., Meier, A. H. & Krummel, T. M. (1999). Simulation and Virtual Reality in Surgical Education: Real or Unreal? Arch Surg, 134(11), 1203-1208.

 

Johnson, A., Moher, T., Ohlsson, S. & Gillingham, M. A. G. M. (1999). The Round Earth Project: deep learning in a collaborative virtual world. Proceedings of the Virtual Reality, 164-171.

 

Slator, B. M., Juell, P., McClean, P. E., Saini-Eidukat, B., Schwert, D. P., White, A. R. & Hill, C. (1999). Virtual environments for education. Journal of Network and Computer Applications, 22(3), 161-174.

 

Brown, J. R. (2000). Enabling educational collaboration -- a new shared reality. Computers & Graphics, 24(2), 289-292.

 

Jelfs, A. & Whitelock, D. (2000). The notion of presence in virtual learning environments: what makes the environment "real". British Journal of Educational Technology, 31(2), 145-152.

 

Kameas, A., Pintelas, P., Mikropoulos, T. A., Katsikis, A. & Emvalotis, A. (2000). EIKON: Teaching a high-school technology course with the aid of virtual reality. Education and Information Technologies, 5, 305-315.

 

Kaufmann, H., Schmalstieg, D. & Wagner, M. (2000). Construct3D: A Virtual Reality Application for Mathematics and Geometry Education. Education and Information Technologies, 5, 263-276.

 

Kommers, P. (2000). Imagination through virtuality for in-depth learning. Proceedings of the International Workshop on Advanced Learning Technologies, 2000, 3-6.

 

Rizzo, A. A., Buckwalter, J. G., Bowerly, T., Van Der Zaag, C., Humphrey, L., Neumann, U., Chua, C., Kyriakakis, C., Van Rooyen, A. & Sisemore, D. (2000). The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits. CyberPsychology & Behavior, 3(3), 483-499.

 

Sánchez, Á., Barreiro, J. M. & Maojo, V. (2000). Design of Virtual Reality Systems for Education: A Cognitive Approach. Education and Information Technologies, 5, 345-362.

 

Bimber, O., Encarnação, L. M. & Stork, A. (2001). Mixed reality--beyond conventions. Computers & Graphics, 25(5), 727-730.

 

Chou, C., Tsai, C.-C. & Tsai, H.-F. (2001). Developing a networked VRML learning system for health science education in Taiwan. International Journal of Educational Development, 21(4), 293-303.

 

Shae, Z. Y., Tseng, B. & Leung, W. H. (2001). Immersive Whiteboard Collaborative System. Annals of Software Engineering, 12, 193-212.

 

Johnson, A., Leigh, J., Carter, B., Sosnoski, J. & Jones, S. (2002). Virtual Harlem. IEEE Computer Graphics and Applications, 22(5), 61-67.

 

Schnabel, M. A. (2002). Collaborative studio in a virtual environment. Proceedings of the International Conference on Computers in Education, 337-341 vol.331.

 

Schwienhorst, K. (2002). The State of VR: A Meta-Analysis of Virtual Reality Tools in Second Language Acquisition. Computer Assisted Language Learning, 15, 221-239.

 

Wollensak, A. (2002). Curricular modules: 3D and immersive visualization tools for learning. Computers & Graphics, 26(4), 599-602.

 

Bakas, C. & Mikropoulos, T. (2003). Design of virtual environments for the comprehension of planetary phenomena based on students ideas. International Journal of Science Education, 25, 949-967.

 

Caudell, T., Summers, K. L., Holten, J., Hakamata, T., Mowafi, M., Jacobs, J., Lozanoff, B. K., Lozanoff, S., Wilks, D., Keep, M. F., Saiki, S. & Alverson, D. (2003). Virtual patient simulator for distributed collaborative medical education. The Anatomical Record, 270B(1), 23-29.

 

Dickey, M. D. (2003). Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning. Distance Education, 24, 105-121.

 

Garshnek, V. (2003). Touching the future: applications of virtual reality technology to mental health concerns. International Journal of Healthcare Technology and Management, 4, 411-420.

 

Jacobs, J., Caudell, T., Wilks, D., Keep, M. F., Mitchell, S., Buchanan, H., Saland, L., Rosenheimer, J., Lozanoff, B. K., Lozanoff, S., Saiki, S. & Alverson, D. (2003). Integration of advanced technologies to enhance problem-based learning over distance: Project TOUCH. The Anatomical Record, 270B(1), 16-22.

 

de Castell, S. & Jenson, J. (2004). Paying attention to attention: New economies for learning. Educational Theory, 54(4), 381-397.

Fraser, M. & Bjornsson, H. (2004). Real-time digital modelling in design education and practice. Urban Design International, 9, 187-196.

 

Gutierrez, M., Vexo, F. & Thalmann, D. (2004). The mobile animator: interactive character animation in collaborative virtual environments. Proceedings of the Proceedings. IEEE Virtual Reality, 125-284.

 

Lepouras, G., Katifori, A., Vassilakis, C. & Charitos, D. (2004). Real exhibitions in a virtual museum. Virtual Reality, 7, 120-128.

 

North, M., M., Sessum, J. & Zakalev, A. (2004). Immersive visualization tool for pedagogical practices of computer science concepts: a pilot study. Journal of Computing Sciences in Colleges, 19(3), 207-215.

 

Sojar, V., Stanisavljevic, D., Hribernik, M., Glusic, M., Kreuh, D., Velkavrh, U. & Fius, T. (2004). Liver surgery training and planning in 3D virtual space. International Congress Series, 1268, 390-394.

 

 

Dickey, M. D. (2005). Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments. Interactive Learning Environments, 13(1), 121 - 137.

 

Jones, J., Morales, C. & Knezek, G. (2005). 3-Dimensional online learning environments: examining attitudes toward information technology between students in Internet-based 3-dimensional and face-to-face classroom instruction. Educational Media International, 42, 219-236.

 

Lu, J., Pan, Z., Lin, H., Zhang, M. & Shi, J. (2005). Virtual learning environment for medical education based on VRML and VTK. Computers & Graphics, 29(2), 283-288.

 

Minhas, A. & Ariyapperuma, S. (2005). Role of three dimensional (3D) modelling as a pedagogic tool for heritage and tourism studies. Proceedings of the 6th International Conference on Information Technology Based Higher Education and Training, S2C/7-S2C11.

 

Romano, N., Sharda, R. & Lucca, J. (2005). Computer-Supported Collaborative Learning Requiring Immersive Presence (CSCLIP): An Introduction. Information Systems Frontiers, 7(1), 5-12.

 

Jones, M. G., Minogue, J., Tretter, T. R., Negishi, A. & Taylor, R. (2006). Haptic augmentation of science instruction: Does touch matter? Science Education, 90(1), 111-123.

 

Lim, C. P., Nonis, D. & Hedberg, J. (2006). Gaming in a 3D multiuser virtual environment: engaging students in Science lessons. British Journal of Educational Technology, 37(2), 211-231.

 

Lok, B., Ferdig, R., Raij, A., Johnsen, K., Dickerson, R., Coutts, J., Stevens, A. & Lind, D. (2006). Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients. Virtual Reality, 10, 185-195.

 

Pan, Z., Cheok, A. D., Yang, H., Zhu, J. & Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & Graphics, 30(1), 20-28.

 

Richard, E., Tijou, A., Richard, P. & Ferrier, J. L. (2006). Multi-modal virtual environments for education with haptic and olfactory feedback. Virtual Reality, 10, 207-225.

 

Arango, F., Chenghung, C., Esche, S. K. & Chassapis, C. (2007). A scenario for collaborative learning in virtual engineering laboratories. Proceedings of the 37th annual Frontiers in education conference - global engineering: knowledge without borders, opportunities without passports, F3G-7-F3G-12.

 

Barab, S. & Dede, C. (2007). Games and Immersive Participatory Simulations for Science Education: An Emerging Type of Curricula. Journal of Science Education and Technology, 16, 1-3.

 

Bridge, P., Appleyard, R. M., Ward, J. W., Philips, R. & Beavis, A. W. (2007). The development and evaluation of a virtual radiotherapy treatment machine using an immersive visualisation environment. Computers & Education, 49(2), 481-494.

 

Ieronutti, L. & Chittaro, L. (2007). Employing virtual humans for education and training in X3D/VRML worlds. Computers & Education, 49(1), 93-109.

 

Morsi, R. & Jackson, E. (2007). Playing and learning? Educational gaming for engineering education. Proceedings of the 37th annual Frontiers in education conference - global engineering: knowledge without borders, opportunities without passports, F2H-1-F2H-6.

 

Sanders, R. L. (2007). The genesis of a virtual world revisited. International Journal of Web Based Communities, 3, 271-282.

 

Vera, L., Campos, R., Herrera, G. & Romero, C. (2007). Computer graphics applications in the education process of people with learning difficulties. Computers & Graphics, 31(4), 649-658.

 

 

Hubal, R. C., Fishbein, D. H., Sheppard, M. S., Paschall, M. J., Eldreth, D. L. & Hyde, C. T. (2008). How do varied populations interact with embodied conversational agents? Findings from inner-city adolescents and prisoners. Computers in Human Behavior, 24(3), 1104-1138.

 

Monahan, T., McArdle, G. & Bertolotto, M. (2008). Virtual reality for collaborative e-learning. Computers & Education, 50(4), 1339-1353.

 

Nam, C. S., Shu, J. & Chung, D. (2008). The roles of sensory modalities in collaborative virtual environments (CVEs). Computers in Human Behavior, 24(4), 1404-1417.

 

Prasolova-Førland, E. (2008). Analyzing place metaphors in 3D educational collaborative virtual environments. Computers in Human Behavior, 24(2), 185-204.

 

Price, C. B. Unreal PowerPoint(TM): Immersing PowerPoint presentations in a virtual computer game engine world. Computers in Human Behavior, In Press, Corrected Proof.

 

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