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Saved by Ashwini Datt
on April 17, 2008 at 2:21:13 pm
 

    You nowPurpose

 

  •  To develop an understanding of 3D immersive/virtual environments and their prospective application in education for the promotion of interactive learning experiences.
  • To demonstrate this knowledge and understanding by developing a particular area of research interest and formulating a research question.

 

mentoring_agreement_v4.doc

 

What are these?

Why were these technologies developed?

How are they currently used?

Can these be used for educational purposes?


Literature review


Endnote library


Networking


 

 

 

 

Some examples of 3D immersive/virtual environments in education

 

Paper to be presented by Prof. Peter Albion

http://www.aace.org/conf/edmedia/sessions/index.cfm/fuseaction/PaperDetails?CFID=5803718&CFTOKEN=80523295&presentation_id=35515

 

Full paper on USQ e-prints http://eprints.usq.edu.au/3995/

 

Haptics lab at Deakin http://www.deakin.edu.au/research/stories/nahavandi/index.php

 

Immersive vision theatre at Deakin http://www.plymouth.ac.uk//pages/view.asp?page=18227

 

http://www.ascilite.org.au/conferences/singapore07/procs/kennedy.pdf

 

New media consortium http://virtualworlds.nmc.org/

http://www.ict.csiro.au/page.php?did=165

http://sleducation.wikispaces.com/virtualworlds

http://www.britannica.com/eb/article-253104/virtual-reality

 

 

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