Purpose
- To develop an understanding of 3D immersive/virtual environments and their prospective application in education for the promotion of interactive learning experiences.
- To demonstrate this knowledge and understanding by developing a particular area of research interest and formulating a research question.
What are these?
Why were these technologies developed?
How are they currently used?
Can these be used for educational purposes?
mentoring_agreement_v4.doc
Some examples of 3D immersive/virtual environments in education
Paper to be presented by Prof. Peter Albion
http://www.aace.org/conf/edmedia/sessions/index.cfm/fuseaction/PaperDetails?CFID=5803718&CFTOKEN=80523295&presentation_id=35515
Full paper on USQ e-prints http://eprints.usq.edu.au/3995/
Haptics lab at Deakin http://www.deakin.edu.au/research/stories/nahavandi/index.php
Immersive vision theatre at Deakin http://www.plymouth.ac.uk//pages/view.asp?page=18227
http://www.ascilite.org.au/conferences/singapore07/procs/kennedy.pdf
New media consortium http://virtualworlds.nmc.org/
http://www.ict.csiro.au/page.php?did=165
http://sleducation.wikispaces.com/virtualworlds
http://www.britannica.com/eb/article-253104/virtual-reality
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